“The thing about lizards in real life–their skin’s actually really dry. “We looked at a lot of lizard skin for research,” replies Chew. The graphical prowess of the PlayStation 5 console makes all of Spidey’s foes look more impressive–you’ve already seen the terrifying level of detail of Venom’s impossibly sharp fangs and slimy tongue. So, we’re not able to communicate with him. He’s not wearing clothing, and he’s lost all humanity. But our version of Lizard–he’s leaner, meaner, bigger and greener, in all ways. “There’s a more classic Lizard, which has the lab coat, the pants,” Chew continues. In this case, players will notice that Lizard appears in two different forms. It can come from the gameplay, or because of the narrative.” “And then from there, we collaborate with Marvel to put our own spin on it. “The first thing we always do when we look at a Marvel character is reference the comics,” says Jacinda Chew, senior art director at Insomniac Games. And just like the other headliners in Marvel’s Spider-Man 2, getting Lizard’s look and movements down right took a lot of effort. Among the antagonists is a villain who has been an understated favorite of fans for decades: Lizard. But they’re not the only familiar faces that protagonists Peter Parker and Miles Morales will encounter. Who is Spider-Man without a devious rogue’s gallery of Super Villains to battle? Marvel’s Spider-Man 2 is already bringing the heat with longtime fan favorites like Kraven and Venom.
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